About Joining

I.  Introduction To The Hunters:

       The Kinsworn Hunters are not your ordinary clan or guild. Our name is a literal conjunction of the unit's identity. We are Kin (family), who have sworn loyalty to one another through the unit as a whole, under the family name "Hunter". Though our members may come from all over the world, we are primarily based out of the United States & Canada. The Hunters are well organized, with a responsible and well thought-out chain of command. Outwardly, we are professionals. Internally, we have a strong focus on fun and camaraderie. We several sets of protocols that bind us together, placing us all on the same operational platform. This forms a cohesive team-based environment. Thanks to this, we are able to do things other guilds or clans cannot. This is what inherently separates our unit from other organizations.

II.  How To Join:

      If you are looking to join the Hunters, the first step is filling out the application available on this site and submitting it for review. It is recommended that you take your time on this application. You cannot write too much, only too little. The application serves as a first impression/introduction of yourself with the Reavers of the unit. Within about 24 hours, you will have a response from a Reaver using one of the contact methods you've provided us with in order to schedule an interview. During the interview, we will lay out everything you need to know about becoming a Hunter. The intent is test your mettle and scare you off. If you can't follow the basic protocols that bind us, then you have no business being a Hunter. We are looking for individuals who see the protocol, tackle it head on, and bear it proudly as a symbol of pride among their peers.

      Those who wish to join the Hunters should keep in mind that the Reavers (the leadership of the Kinsworn Hunters) hold the values loyalty and honesty in high regard, and unless you possess these qualities in high volume you will not be successful here. Be advised that the recruitment process takes as long as it needs to. We can spend days, or even weeks screening a potential recruit. In order to ensure that we don't waste our time or yours; try to get as much involvement with the unit as you can before you attempt to join. Participating in activities with us adds haste to our decision making process, as it takes much of the guess work out of learning your person. It also provides you with an opportunity to sample the environment.


III.  What Kinds Of Rules/Protocols Are Enforced:

      Hunters refer to the primary rules of a division as "Protocol".  Protocols vary for each division (since no game is the same), so Reavers will explain to you what the protocol for each division is as you attempt to join them. Typically, protocol will consist of a certain combination of colors/dyes you may use, and what your display name should look like. Protocol is applied mostly to cosmetic features of your character/mount within a game. Protocols may also apply to a set of standards across the unit, which may require you to use a specific programs for communication or informational purposes.

      Example(s): On Black Desert Online, you must dye your armor a specific color (as defined by your rank), and must customize your character in order to possess the appropriate Hunter eyes.

      Although Discord is not required during every play session, you will be encouraged to be on Discord whenever you are on online. Regardless matter what game, program, or website you are on you should always represent the Hunters. If you cannot have "Hunter" in your name, you should try to have "MHX" or some derivative of the Hunter name present within your online handle. For example, "Zeroden Hunter", "MHX-Zeroden", "ZerodenHunter", "ZerodenHunter@gmail.com". (Exceptions to this exist for personal/professionally oriented social media websites, such as Facebook or LinkedIn.)

      As mentioned earlier, Reavers are the leadership within the unit. As a Hunter, you will listen to and respect your Reavers. Your Reavers, in turn, will listen to you, respect you, ensure you are treated fairly, and will always look out for your best interest (especially where the organization as a whole is concerned). Be aware that Reavers typically have the final say in matters, and that the highest ranking Reaver present has final say on any given situation. If a Reaver is found to have abused his or her power, you are highly encouraged to report the abuse to the next highest Reaver in the chain of command. They will be reprimanded with appropriate repercussions for their actions. Respect with Reavers is mutual, stemming from the heart of our eye-for-an-eye policy. If you are cooperative and responsive with a Reaver, they will do anything they can to help your progress and resolve your issue(s). If you are stubborn and difficult when dealing with a Reaver, they will probably feel less inclined to help you out.

IV.  Proper Name:

      When you join, you should have an appropriate hunter name at the ready. An appropriate hunter name includes the following qualities:

               Originality: don't pick a name that is from a game, or that you got from somebody else. Make your own name, and make it sound of Hunter quality. (Example(s): Zeroden, Gereinath, Azexton, Kithek, Xestodin, etc.)

               Format: Names should have only one capital letter, contain no numbers or foreign characters, and be one word long. Notice in the list of examples given above, you see no two-word names and they all have one capital letter. (Examples of improper names would be; Frogman, Ludwin23, Von Cooper, Ursocool, CloudStrife).

NEVER, UNDER ANY CIRCUMSTANCES, WILL A HUNTER NAME CONTAIN AN UNDERSCORE.


V.  Sign-Up Requirements:


      Aside from division specific requirements, there are three major requirements you will need to complete upon entering the "Riot" phase of your membership. Please note that these are not required of you until you attain membership.

               1. Sign up on for and download Discord for both your smart phone and computer. The proper format for your Discord name is "Name Hunter" (Example: Zeroden Hunter).

               2. Sign up on this site (www.kinswornhunters.com) by clicking on "Register" which can be found on the menu bar at the top right-hand corner of this site. The proper format for registering on this site is "Name Hunter". (Example: Zeroden Hunter)

                3. Join the "Kinsworn Hunters (MHX)" group on Facebook. If you do not have a Facebook account, you will need to sign up for one. If you do not feel comfortable providing Facebook with your real name, you may use your Hunter name.

VI.  Expectations:

      Staying Current: As a Hunter, you will be expected to check the Comcenter & Comlinks on a regular basis (preferably as you log in, prior to a play session) in order to check for new postings as it pertains to the unit, and to be on discord whenever your computer is online (whether you are AFK or otherwise). It is your personal responsibility to see to it that this happens, so you will be expected to keep up with it. Remember, the Coms exist to keep you informed, and help you interact with the unit; they are our news sources. A true Hunter never misses a beat, especially with so many communication resources readily accessible at your fingertips.

      Eye for an Eye: You may find that we seem harsh at times, but we will not go out of our way to be jerks to those who have not done something to warrant it. If you screw a Hunter over, the Hunters will screw you right back. If you are kind, you will find that we are kind in return. It's very simple philosophy, but we hold to this policy quite firmly.

      The Community: Although it can't really be defined in a paragraph, understand that our fun is usually very vulgar, and sometimes downright savage. Thick skin is a requirement. No one here is sincerely trying to hurt anyone else's feelings. We have come to know each other over a long period of time, and have become quite close as a result. No topic is taboo to us, and you don't have to watch your back here. If you have a weak stomach, are overly self-righteous, or are easily offended, we may not be the ideal unit for you. We're here for fun, whatever its form. That being said, the screening process is designed to weed out genuine toxicity, so if it gets ugly you are welcome to stand your ground or bring it up to a Reaver for a final resolution on the matter.

      Honesty: Honesty really is the best policy. If you make a mistake, just admit it. The unit as a whole will respect you more for making a mistake and admitting to it than denying it to maintain a "spotless reputation" or whatever stupid reasoning one may have to double down or lie. If you make a Reaver dig and claw for the truth ,you're in for a lot worse than admitting to it and moving on. The saying "It's never the crime, it's always the cover-up" applies here.


VII.  Mercenaries:


      On divisions where large-scale teamwork and group play are necessary to complete objectives (such as non-faction based games with open world objectives) Mercenaries may be added to the roster to bolster the Hunter ranks. The following may not apply whatsoever to the present unit, but if it does then the statements below are for you.

      A Mercenary is not a Hunter, nor is a Mercenary considered to be a member of the unit in any true capacity; a Mercenary is simply a recurring player whose company the Hunters enjoy. We use each other to mutual benefit. They may be invited to the unit on the game they play with us on, but have no access to the Comlinks or Comstar, have no say in unit matters, no access or claim to any bank items, nor any of the benefits of being an actual Hunter. They do, however, have the mutual camaraderie and support of the Hunters. Even as they wear the Hunter banner/tag of the Hunters, they are not considered members. They do not represent any type of emotional/social investment and thus may leave the unit at any time with no bad blood.

      In many cases, Mercenaries who experience the Hunter environment firsthand by participating with the unit choose to apply to the Hunters and become Riots. While this is both common and encouraged it is important to note:

MERCENARIES WHO BECOME RIOTS MAY NOT RETURN TO BEING MERCENARIES.


The switch from Mercenary to Riot is permanent, and may not be rescinded. If you fail to adapt to Riothood, you will not return to being a mercenary. You will be dismissed from the Hunters.